[Download Link] PES 2017 Live Update to Database Merger v1.1.1 by Zlac
PES 2017 Live Update to Database Manager by Zlac | 13 MB
Master Zlac from evo-web created new tool, it's called PES 2017 Live Update to Database Merger. Here's full description from him, make sure you read all the info below :)
What does this tool do ?
PES 2017 Live Update to Database Manager is a simple tool to extract below mentioned (supported) files from the data pack (e.g. dt80_100E_win.cpk), then it extracts corresponding files from Live update file (LIVE00000000 for PC, data.bin for PS3) and finally it updates those files extracted from Data pack with changes from Live update (new players, transfers, lineups, basic appearances, boots assignments, new coaches and coach assignments).
What kind of updating logic does it use?
Basic add/replace by ID. Explained on Player.bin, it uses the same principle for other supported files too:
a) If player with certain ID exists in Live update, but it does not exist in Data pack, then player with this ID is added from Live update to Player.bin from Data pack
b) If player with certain ID exists both in Live update and in Data pack, then the newer version from Live update is used to overwrite old version of this player in Player.bin from Data pack
Supported files:
- Player.bin
- PlayerAssignment.bin
- PlayerDeleteList.bin
- Tactics.bin
- TacticsFormation.bin
- PlayerAppearance.bin
- BootsList.bin
- Coach.bin
- CoachDeleteList.bin
- Team.bin (used only to change coach assignments)
[NEW - PES 2017] Changes in core functionality
It seems that for PES 2017 Konami won't be using Data Packs to perform major updates to all the relevant database files (players, formations, transfers, coaches, etc.) as they used to do before. Instead, game now uses a combination of initial (and very outdated) core database files, some minor refreshments via data pack files (such as boot assignments and player appearances) and major updates of just about everything via Live update files only.
For example, when it comes to Live updates related stuff, newly released Data Pack 1 (dt80_100E_win.cpk) contains only updated PlayerAppearance.bin and BootList.bin files. When doing its own internal updating, game takes all the other required files (see "Supported files" above) directly from core Data folder and then they become overridden by the appropriate Live Update contents.
Therefore, to be able to work with PES 2017 Live updates, this tool needs the location of your main Data folder too. Make sure that you have dt10.cpk, dt33.cpk and dt36.cpk available in that folder.
[IMPORTANT] When would I want to use this tool?
If you need to create updated database files with players which were released via Live updates, which are normally not available in-game in offline modes without applying Live Update to EDIT00000000.
It is NOT recommended to apply this tool to any existing community patches, because it is going to mess-up everything - this type of merging is only safe when it is applied to CLEAN, unedited database and datapack files and without any existing and heavily edited EDIT00000000.
So basically, you'd want to use this tool if you're starting from scratch creating a new patch and you simply wish to have as many Live Update players, coaches and formations as possible, directly in database files.
This tool cannot edit EDIT00000000. There won't be EDIT00000000 version. Ever.
[IMPORTANT] Relationship between Data pack and Live updates
It is not safe to apply every LIVE00000000 to every Data pack - Konami makes Live updates with particular Data pack as the baseline. Therefore it is only safe to apply Live updates which meet following criteria:
1. [NEW] Merging with core Database only - supported only for Live updates released before Data Pack 1!
You must use one of the LIVE00000000 files which were released before October 27th 2016. In this case, you also must select dt10_win.cpk from your main Data folder in "Data Pack" field! Additionally, dt33_win.cpk and dt36_win.cpk must be available in Data folder.
2. Merging with Data pack 1 (dt80_100E_win.cpk, released on October 27th 2016)
You must use one of the LIVE00000000 files which were released between October 27th 2016 and November 23rd 2016.
3. Merging with Data pack 2 (dt80_200E_win.cpk, released on November 24th 2016)
You must use one of the LIVE00000000 files which were released between December 1st 2016 and February 8th 2017. Do not use the initial DP2 Live Update released on November 24th 2016 - that Live Update is completely blank (0-byte files) and cannot be merged with DP2 contents.
4. Merging with Data pack 3 (dt80_300E_win.cpk, released on February 9th 2017)
You must use one of the LIVE00000000 files which were released between February 9th 2017 and yet unknown release date of Data Pack 4.
5. When Data pack 4 is eventually released, you'll have to use LIVE00000000 files released after DP4 release date, etc.
Trying to apply Dp1 compatible Live update to Dp2, or Dp2 compatible Live update to Dp1, etc. could mess-up the database, so the tool does not allow such combinations.
Stuff you may not like in merged .bin files ...
1. Starting line-ups
Well, it is what it is - starting line-ups taken from Live updates tend to be Belle de Jeur kind of lineups - the ones which were accurate during the week when Live update was released. The usual starters may be benched due to injuries, long-time suspensions, etc. Be sure to review the starting lineups and do the necessary corrections at some point.
2. Deleted players
You may end up with more players being deleted from career modes than usual. This can be easily fixed by manually editing merged PlayerDeleteList.bin and removing IDs of the players you want to be available as free agents.
3. Deleted coaches
You may also end up with some currently unemployed coaches not being available in edit mode. Just like deleted players, coaches deleted by Konami can easily be undeleted by manually editing merged CoachDeleteList.bin and removing IDs of the coaches you want to be available in edit mode.
1. [NEW] Merging with core Database only - supported only for Live updates released before Data Pack 1!
You must use one of the LIVE00000000 files which were released before October 27th 2016. In this case, you also must select dt10_win.cpk from your main Data folder in "Data Pack" field! Additionally, dt33_win.cpk and dt36_win.cpk must be available in Data folder.
2. Merging with Data pack 1 (dt80_100E_win.cpk, released on October 27th 2016)
You must use one of the LIVE00000000 files which were released between October 27th 2016 and November 23rd 2016.
3. Merging with Data pack 2 (dt80_200E_win.cpk, released on November 24th 2016)
You must use one of the LIVE00000000 files which were released between December 1st 2016 and February 8th 2017. Do not use the initial DP2 Live Update released on November 24th 2016 - that Live Update is completely blank (0-byte files) and cannot be merged with DP2 contents.
4. Merging with Data pack 3 (dt80_300E_win.cpk, released on February 9th 2017)
You must use one of the LIVE00000000 files which were released between February 9th 2017 and yet unknown release date of Data Pack 4.
5. When Data pack 4 is eventually released, you'll have to use LIVE00000000 files released after DP4 release date, etc.
Trying to apply Dp1 compatible Live update to Dp2, or Dp2 compatible Live update to Dp1, etc. could mess-up the database, so the tool does not allow such combinations.
Stuff you may not like in merged .bin files ...
1. Starting line-ups
Well, it is what it is - starting line-ups taken from Live updates tend to be Belle de Jeur kind of lineups - the ones which were accurate during the week when Live update was released. The usual starters may be benched due to injuries, long-time suspensions, etc. Be sure to review the starting lineups and do the necessary corrections at some point.
2. Deleted players
You may end up with more players being deleted from career modes than usual. This can be easily fixed by manually editing merged PlayerDeleteList.bin and removing IDs of the players you want to be available as free agents.
3. Deleted coaches
You may also end up with some currently unemployed coaches not being available in edit mode. Just like deleted players, coaches deleted by Konami can easily be undeleted by manually editing merged CoachDeleteList.bin and removing IDs of the coaches you want to be available in edit mode.
Homepage : https://www.evo-web.co.uk/threads/76939/
Changelog 1.1.1
Changelog 1.1.1
- fix (hopefully, permanent) for retrieval of compatibility data via Dropbox
How to Use:
1. Select your base Data folder (game_install_dir\Data), Data pack (.cpk file) and Live update (LIVE00000000 file)
You'll usually find your latest Live update in C:\ProgramData\KONAMI\Pro Evolution Soccer 2017\save folder (ProgramData is hidden folder, instruct your File Explorer to show hidden folders) this tool does not modify neither .cpk files in your Data folder nor the .cpk file of your Data pack nor LIVE00000000 - it only extracts the necessary .bin files from those .cpk's
PS3 users - you must select appropriate data.bin file as Live update
XBOX 360 users - use the tool in PS3 mode, but also make copies of the dt10_x360.cpk, dt33_x360.cpk and dt36_x360.cpk in your main Data folder and rename them to ps3 nomenclature: dt10_ps3.cpk, dt33_ps3.cpk and dt36_ps3.cpk
2. Click on 'Check compatibility' button - keep getting errors and red crosses? Read the [IMPORTANT] Relationship between Data pack and Live updates section again.
3. Click on 'Extract' button
4. Click on 'Merge' button
5. That's it - now follow on-screen instructions to find merged .bin files
As usual, there are no warranties that something won't go terribly wrong - be smart and do your backups before you use this tool.
This tool requires .Net Framework 4 & Visual C++ Runtime 2010
NO PASSWORD !